![]() It's something I've been very conscious about avoiding in my own projects. Large-scope games with regular updates end up at the top, with the creators often losing interest before they can complete them. This is a byproduct of the site's forum roots and ranking system which resurfaces games whenever they're updated. Most of the games have rough edges and a lot of them are incomplete. I'm at the point where I just go through the list in descending order to see if there are any good ones I might have missed. There are hundreds of games on TFGames.Site and, over the years, I've played through a lot of them. I'm a huge fan of transformation games! I think they're a great way to explore the experience of TF, both from the perspective of the victim, as well as the "transformer". (On months with five Fridays, I do one sketch update along with the four regular ones)
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